Android Programming

Duration: Days 4
Delivery methods:  
Price per delegate: $995.00
Trained over 60000 delegates
Delivered by world class instructors
Highly competitive pricing
Capped class sizes
Post course support


Course Description

This intensive, hands-on four-day course teaches programmers how to develop applications for the Android platform.

Target Student:

Programmers developing applications for the Android platform.


Introduction to Java or equivalent experience is required.  Basic understanding of XML is required.

Delivery Method:

Instructor led, group-paced, classroom-delivery learning model with structured hands-on activities.

Performance-Based Objectives:

Students will learn how to set up their Android development environment, including the Android SDK and the ADT plug-in for Eclipse. Students will develop Applications, Activities, Services, Content Providers, and Receivers; use Intents to access components of existing Activities and Services; use Adapters to connect to data sources and SQLLite to save application state; create full-featured graphical interfaces using Views, Layouts, and other elements; and create location-based services that interact with Google Maps.

Course Content

1. Getting Started 
 Android Architecture
 The Dalvik VM
 Android Components
 Android Development Environment 
 A Simple Android Application
 The Android Emulator
 User Interface Layouts
 Android Event Handlers

2. Activities

 Creating an Activity
 Activity Lifecycle
 Callback Methods
 Resource Conservation

3. Resources 
 Alternative Resources
 String Resources
 Boolean and Integer Resources
 Color Resources
 Image Resouces
 System Resources
 Format Strings

4. Widgets and Event Handlers

 Views and ViewGroups
 Common Properties
 Text View
 Edit Text
 TextChanged Events
 Check Box and Toggle Button
 Radio Group and Radio Buttons
 ProgressBar and RatingBar
 Threads and Handlers

5. Layouts
 Linear Layout
 Screen Orientation Changes

6. Dialogs
 Custom Toast
 Dismissing a Dialog
AlertDialog Buttons
 AlertDialog Items
 Custom Dialogs

7. Menus

 Menus and Menu Items
 Reacting to Menu Item Selections
 CheckBoxes and Radio Buttons in Menu Items  

8. Intents and Broadcast Receivers

 Android Components
 Explicit Intents
 Passing Extra Data to an Intent
 Activities with Results
 Implicit Intents
 Intent Filters
 Intent Filter Actions and Categories
 Intent Filter Data
 Broadcast Receivers
 Registering Broadcast Receivers Programmatically
 Registering Broadcast Receivers via the Manifest
 Broadcasting Intents

9. Services
 What is a Service?
 Defining a Service: Extend IntentService
 Defining a Service: Extend Service
 Registering and Starting a Service
 Stopping a Service
 Creating a Bound Service
 Binding to a Service
 Remote Bound Services
 Call a Remote Service
 Service Lifecycle

10. Notifications

 Updating a Notification
 Notification Fields
11. Data Storage: Preferences and Files
 The Android File System
 Creating Preferences
 Reading Preferences
 Updating and Deleting Preferences
 Manage Preferences with Preference Activity
 Using PreferenceScreen 
 Working with Files
 openFileInput() and openFileOutput()
 The cache Directory
 RawResource Files

12. Data Storage: SQLite Database
 Android SQLite Classes
 Executing SQL Statements
 The query() Method
 Managed Cursors
 Encapsulating Data Access
 Using SQLiteOpenHelper  
 Inserting and Updating Data 
 Deleting Data

13. Data Adapter Widgets

 Data-Driven Adapter Controls
 AdapterView Events
 ListView with a CursorAdapter
 Gallery and GridView

14. Sharing Data with Content Providers

 Content Providers
 Content URIs
 Built-In Content Providers
Querying Contacts
 Manipulating Contacts
 Sharing Your App™s Data
 Implementing the ContentProvider Interface
 Registering your Content Provider
 Content Provider Client  

15. Location-Based Services
 Using the Emulator™s Location Setting
 Determining the Current Location
 Tracking Movements  
 Proximity Alerts
 Geocoding and Reverse Geocoding
 Using Google's Map Service
 Launching a Google Map
 Embedding a Google Map with MapView  

16. Publishing an Application

 Packaging and Signing

17. Appendix A Java Inner Classes
18. Appendix B Java Threads
19. Appendix C Audio and Video
20. Appendix D 2D Drawing


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